(Not administered by or affiliated with Paizo Publishing® in any way), Press J to jump to the feed. Paper cartridges are a thing, and loading one into a barrel takes maybe a second. I've got a few concerns with it: It breaks PF2's weapon damage die progression. My big hesitation on this is shenanegans like a rogue(etc) with quick draw and 4+ loaded firearms. | d20 Anime SRD ... for a game as complex as it is. There's no touch AC in 2e anymore so the big thing that made gun's OP, their ability to hit touch Ac with full bab, doesn't exist in the system. For two actions, you get to attack two adjacent creatures, suffering the standard MAP. the listed values in 1e cost 90% less when crafted by a player with the feat) - this means that crafted ammo in 1e is 1gp1sp. Name Cost Dmg (S) Dmg (M) Critical Range Weight Type Special; Aklys: 5 gp: 1d4: 1d6: x2: 20 ft. 2 lbs. I'm not looking to create a gunslinger class, just rules for firearms that any class could use. Benefit (s) Select either cold iron or silver. They do a good job capturing the idea that while early guns weren't good at hitting what you aimed at, if you hit, you hit like a damn truck. I've done some editing and rewriting in response, and wanted to see what the community thinks of these. I've added several new prototype weapons (and other equipment), rules for scatter weapons, and some additional traits to add some unique feel to firearms. Medium and small size have few functional differences in Pathfinder 2e. Since Backgrounds are going to be a thing, I want formerly-racial traits like weapon proficiencies and languages to come from Background, while traits like ability score adjustments should come from Ancestry. spending 4 actions to load and then missing is brutal. Press question mark to learn the rest of the keyboard shortcuts, Deadly d12, agile, Loud, Misfire, Penetrating. Lesser says 'ignores 5 pericing resistance', higher ones say 'reduces peircing resistance by 5'. Just treat them like a fancy advanced ranged weapons, and call it good. The kinetic energy of a musket is 3000 to 4000 joules. | Design Finder 2018 Speed: 25 ft. is standard. free action drop firearm. This weapon has a ghostly appearance and manifests as your deity’s favored weapon. ; Size: Medium.Medium and small size have few functional differences in Pathfinder 2e. Category one-handed Proficiency martial. Like how you see it in pirate movies. Reload times are generally set at under a round. These two changes hopefully mean that 2e firearms don't need a mechanic that balances them quite so hard. Disclaimer. No gun is perfect. The big thing that required nerfing is gone. | Fudge SRD ideally you'll want something you can slap in the hand of an NPC off the table and not have to figure out things like reload speed. The loose powder increases the reload time. Anatomist For a weapon with no runes, that means +1. no sneak attack). One question. New comments cannot be posted and votes cannot be cast, More posts from the Pathfinder_RPG community, For info, news, resources, and anything else about the Pathfinder TTRPG! The other problem is risk/reward. (uncommon can be handwaved by GM in certain geographic areas). Ultimately none of that is implemented ingame because it's really not fun to randomly break stuff. if your weapons deal 4d8 but take 5 actions to reload what is stopping me from carrying 5 loaded firearms. There are plenty of simulationist games out there, Pathfinder isn't one of them. In real life, crossbows and arrows are completely ineffective against breastplates, as evidenced by the battle of Agincourt. Cost — Weight — Damage 1d3 (small), 1d4 (medium) Critical x2 Type bludgeoning Range Increment 50 ft. (projectile) Category ranged Proficiency simple Weapon Groups thrown. If you haven't been overwhelmed with all the firearms post in the last week, have a look and let me know what you think of these. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls. The weapon doesn’t take up space, grant flanking, or have any other attributes a creature would. 4. You gain a +1 circumstance bonus to Intimidation checks until the end of your next turn if you've shot a weapon with the loud trait. Page 283: Weapon traits. Special finesse. Aldori Dueling Sword, Bladed Diabolo, Bladed Hoop, Claw Blade, Combat Grapnel, Dagger, Dogslicer, Elven Curve Blade, Exquisite Sword Cane, Exquisite Sword Cane Sheath, Fighting Fan, Filcher's Fork, Fire Poi, Fist, Kukri, Light Mace, Main-gauche, Monkey's Fist, Nightstick, Nunchaku, Poi, Rapier, Sai, Sawtooth Saber, Scorpion Whip, Scourge, Shears, Shortsword, Sickle, Spiked Chain, Starknife, Stiletto Pen, Sword Cane… Pretty much every ranged weapon in Pathfinder can be used more quickly than in real life. PF2 can be kept pretty simple.. :) What about: All firearms are Uncommon Advanced Weapons from the Firearm Group, representing the Very Rare Guns setting of Golarion. My fix would be to add misfires, mechanical things usually have hiccups. These rounds don’t need to be consecutive. I'd thought I'd put a -2 penalty on them, but apparently not. Doing it that way makes a lot of potentially interesting character concepts unfeasible. Touch AC doesn't exist in 2e, and the firearms I'm proposing fit within the established weapon damage paradigm and hopefully don't break the accuracy bounding of pf2e. level 1 Deadly weapon trait? Pathfinder 2E Regarding the complexity of Pathfinder 2. Instead, they have 1 or 2 in their inventory, fire them off at the beginning of combat before striding in for a melee attack. (anyone else want to play Iron Gods using PF2? The next time it is reloaded, it takes an extra Interact action and a DC 20 Crafting or Engineering Lore check to reload. | GumshoeSRD This concept doesn't really work because you could just have multiple loaded guns on your person and cycle through them, instead of ever having to reload during combat. Otherwise there's no real reason to get a kit besides "craft gun". say "Increases the firearms Penetration trait by 2 or gives it Penatration 2"). Loud trait: Others gain a +4 circumstance bonus to Perception to notice you based on sound. You need to polish and guard any metal weapon against rust and the elements regularly, they can snap in the middle of combat, bowstrings can tear and bow limbs can snap. Misfire trait: Every time a weapon is shot with the Misfire trait, on a natural attack roll of 1, the weapon blocks itself. The Pathfinder Roleplaying … Speed: More speed than any of the other published races. A two weapon fighter might have a more damaging weapon in one hand and a smaller agile weapon in the other for his 2nd or 3rd attacks. You begin play with a masterwork melee weapon made of the material of your choice. No other statistics or traits of the weapon apply, and even a ranged weapon attacks adjacent creatures only. 1: Races of Nature Unleashed (PF2), Aegis of Empires 5: Race for Shataakh-Uulm (Pathfinder Second Edition), Legendary Planet Player's Guide (Pathfinder Second Edition). | Swords and Wizardry SRD Disadvantage vs (cross)bow: Longer reload times (and adding on that with Misfire). No Guns: If you do not want guns in your campaign, simply don’t allow the rules that follow. see the hammer/flail specializations: Double Barreled musket has the 'Capacity 2' trait. Firearms and gunslingers are not for every campaign, and even if you are excited about introducing firearms into your campaign, you should still make a decision about how commonplace they are. You still make a skill check with these skills, not an attack roll. What do you think of the underlying mechanics though? Your Strength modifier applies to damage rolls when you use a sling, just as it does for thrown weapons. Restricting what sort of damage bonuses can be applied might be worth it as well (e.g. 4d8 becomes 8d8). From a game mechanic's standpoint, misfire was how Pathfinder 1 firearms balanced out their hitting against touch AC. Source Pathfinder Society Primer pg. I moved firearms to advanced weapons to reflect the fact that, while firearms are generally easier to learn than bows, the training for them is probably not widespread in the default Golarion setting. ; Size: Small.Medium and small size have few functional differences in Pathfinder 2e. Pathfinder 2E Regarding the complexity of Pathfinder 2. The only benefit I see that if you have a weapon with the Sweep property, you get to add it to both attacks. Last Updated: September 11th, 2020. Also, I feel like it goes against the attempts Paizo made at remaking previous weak options like crossbows with 2e. 163 Instead of swords, some tengus are trained in exotic weaponry. The next time it is reloaded, it takes an extra Interact … (x3). | The Modern Path SRD When you cast the spell, the weapon appears next to a foe you choose within range and makes a Strike against it. Do you just add a single damage die for each striking rune (e.g. All that said, here's the google documents draft of my firearm rules. Nobody is going for realism here, because then guns would outclass absolutely everything in the game. Pathfinder 2e - The Half-Orc Handbook. | PF2 SRD. | d20PFSRD You can deal damage of the type normally dealt by the weapon instead of force damage (or any of the available damage types for a versatile weapon). Combining the stealth and scouting capabilities of the Rogue with the versatility and massive amount of combat options of the Ranger the Slayer can fill an impressive number of roles in and out of combat. The same goes for any weapon though. This increases to two dice if the weapon has a greater striking rune and three dice if the weapon has a major striking rune. All the traits appear in the Glossary and Index. The wording on Armor pen rounds could be clarified. Advantage vs (cross)bow: Larger damage and deadly dice, a little bonus on attack rolls to represent easier crits. Some skill actions have the attack trait, specifically Athletics actions such as Grapple and Trip. Page 286 on the manual, under "weapon traits" says: Any trait that refers to a “weapon” can also apply to an unarmed attack that has that trait. The weapon’s Strikes are melee spell attacks. Weapons. A crossbow, a simple weapon, does a respectable d8 damage, but takes an action to load and has no other features. Which even then, given how much monsters saves scale up pretty strongly, that wouldn't make it OP. An ability that changes the size of the weapon’s normal damage … Often, a trait indicates how other rules interact with an ability, creature, item, or another rules element that has that trait. And Social traits focus on your character’s social class or upbringing. Obviously thats a 1e thing but the thought process will eventually make it into 2e. I get making it harder to hit but the extra tidbit that it doesn't increase the Critical Hit chance is weird. Chance of misfire on a one as in 1st edition. Those are some typos I'll need to fix. Green: Good options. | Starjammer SRD Exotic Weapon Training Source Advanced Race Guide pg. Each time you Sustain the Spell, you can move the weapon to a new target within range (if needed) and Strike with it. 15 You’ve learned that taking an enemy by surprise can end a combat before it begins. ... (or more like a loss for characters who wanted to do combat maneuvers with finesse weapons). ... Agile weapons get a special "one less" modifier, so this becomes 0, -4, -8. Penetrating trait: You gain a +1 bonus on attack rolls and a circumstance bonus to damage equal to the number of weapon damage dice with this weapon. What is the point of buying paper cartridges? You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a rapier sized for you, even though it isn’t a light weapon. 4d8 becomes 5d8) or do you add an instance of all the dice for each striking rune level (e.g. They can also have different damage types or traits, such as "parry", that can be helpful in some situations. Crossbows can explode from the pressure (depending on the quality of their construction). | 3.5e SRD Cost 20 gp Weight 2 lbs. Relative damage between bows and guns. Fun. Treasury of Winter (Pathfinder Second Edition) December 11, 2020; Note that the damage bonus from Penetrating is not an advantage, because composite longbows have propulsive. For comparison, a javelin hits with less than 200 joules, and an english longbow's arrow with less than 100. This makes firearm behavior with runes hard to balance. | OGN Articles In my experience, the reason people try to nerf guns into uselessness is typically because they resent them being there in the first place. Round 1: quick draw loaded firearm and fire. On a critical hit, the weapon adds a weapon damage die of the listed size. Such tengus choose a number of eastern weapons equal to 3 + their Intelligence bonus, and gain proficiency with these weapons. Also let me know what you'd like to see in 2e firearms. Elf Racial Traits. Still, it isn't that much to write home about without supporting feats. Shouldn't that affect a wide shot with no clear aim. DC 10+(CL/2)reflex save to prevent. 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