Despite being a minion, your familiar gains 1 reaction at the start of its turns, which it can use only to Aid you on a Deception or Thievery skill check (it still has to prepare to help you as normal for the Aid reaction). Requirements The creature is an animal companion. Other Requirements 3. Requirements The bear’s last action was a successful claw Strike. If the snake is a specialized animal companion, increase this damage to 20. With PF2, magic is separated into four major groups called magical traditions: arcane, divine, occult, and primal. The species of animal you choose is called your companion’s type. Amphibious: It gains a swim Speed of 25 feet (or Speed of 25 feet if it already has a swim Speed). If it is carrying a rider, the animal companion can use only its land Speed, and it can’t move and Support you on the same turn. If it doesn’t reach the target to touch it this turn, the spell has no effect. You must have a familiar with the plant trait, such as a leshy, to select this ability. Specialized animal companions are more intelligent and engage in more complex behaviors. You can have only one familiar at a time. Str +3, Dex +3, Con +1, Int –4, Wis +1, Cha +0, Speed 20 feet, climb 20 feet, swim 20 feet. Increase its proficiency rank in Athletics to expert. When you do, you lose all sensory information from your own body, but can sense through your familiar’s body for up to 1 minute. It can’t voluntarily stop raging. As long as it moved at least 20 feet, it gains a +2 circumstance bonus to its attack roll. Support Benefit Your snake holds your enemies with its coils, interfering with reactions. Its proficiency ranks for saving throws and Perception increase to master. To select this, your familiar must be an animal, it must have the speech ability, and you must be at least 6th level. You can have only one animal companion at a time. Your companion is a shark of any kind, such as a hammerhead, great white, or jigsaw shark. Melee jaws (finesse), Damage 1d6 piercing, Melee talon (agile, finesse), Damage 1d4 slashing, Str +2, Dex +3, Con +1, Int –4, Wis +2, Cha +0. Access You are a member of the leaf order. Stylus Claws Your calligraphy wyrm has stylus-shaped claws that it can fill with its natural ink, using its claw as a pen without having to purchase ink. It’s trained in its unarmed attacks, unarmored defense, barding, all saving throws, Perception, Acrobatics, and Athletics. For example, if you gained an ability at 6th level that granted you a 4th-level class feat with the dwarf trait, you could swap out that class feat only for an archetype feat of 4th level or lower with the dwarf trait. If it misses, it releases the creature. | 3.5e SRD The Support Benefit entry indicates a special benefit you gain by Commanding the Animal to use the Support action (see below). Your animal companion has ancestry Hit Points from its type, plus a number of Hit Points equal to 6 plus its Constitution modifier for each level you have. Str +3, Dex +2, Con +2, Int –4, Wis +1, Cha +0. You gain the aeon stone’s benefits without needing to use one of your investiture slots for the day, and you also gain the aeon stone’s resonant power, without interfering with any wayfinder you invest. Lifelink: If your familiar would be reduced to 0 HP by damage, as a reaction with the concentrate trait, you can take the damage. The Skill entry indicates an additional trained skill your companion has. You can't have both a bonded animal and an animal companion (though you can have both a bonded animal and a familiar). Your companion is a wolf or other canine creature, such as a dog. Doing so takes 24 hours and uses up magical materials that cost 100 gp. Support Benefit Your cat throws your enemies off-balance when you create an opening. Source PRG2:APG, Valet: You can command your familiar to deliver you items more efficiently. It also learns the advanced maneuver for its type. As you gain levels, you might make further adjustments as your companion becomes more powerful. Increase its unarmed attack damage from one die to two dice (for instance 1d8 to 2d8), and its proficiency rank for Perception and all saving throws to expert. You can spend an additional familiar ability, either permanently or on a per-day basis, to reinforce the poppet’s construction, removing this weakness. If an animal knows an activity, such as a horse’s Gallop , you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity’s number of actions. ... animals), druids have an extensive range of inspiration to build upon. If an animal knows an activity, such as a horse's Gallop, you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity's number of actions. Specialized animal companions are more intelligent and engage in more complex behaviors. Climber: It gains a climb Speed of 25 feet. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal. Your familiar’s modifier for that skill is equal to your level plus your key spellcasting ability modifier, rather than just your level. A creature that fails its save is stupefied 2 and slowed 1 for 1d4 rounds; on a critical failure, the duration is 1 minute. Increase its unarmed attack damage from one die to two dice (for instance 1d8 to 2d8), and its proficiency rank for Perception and all saving throws to expert. Each day, you channel your magic into two abilities, which can be either familiar or master abilities. The first time an animal gains a specialization, it gains the following: Its proficiency rank for unarmed attacks increases to expert. It makes a jaws Strike with a +2 circumstance bonus to the attack roll against the grabbed creature. Dominate Animal: Subject animal obeys silent mental commands. Support Benefit Your bear mauls your enemies when you create an opening. D This skill action can be used only during downtime.E This skill action is used during exploration. Most animal companions can have only one specialization. (12th) Primal Summons (pf2-cr-138) – Druid Feat. Melee [one-action] fist, Damage 1d8 bludgeoning, Ability Scores Str +3, Dex +1, Con +2, Int –4, Wis +2, Cha +0. It takes no damage when it succeeds at that type of save; this doesn’t prevent effects other than damage. In the following table, you can find a list of programs that can open files with .pf2 extension.This list is created by collecting extension information reported by users through the 'send report' option of FileTypesMan utility. An animal companion is a loyal comrade who follows your orders without you needing to use Handle an Animal on it. It deals 3 additional damage with its unarmed attacks. Its proficiency rank in Acrobatics increases to master, and its Dexterity modifier increases by 1. Speed swim 40 feet Special The shark has the aquatic trait. The Special entry, if present, lists any other special abilities your companion has, for example whether it often serves as a mount and is particularly appropriate for mounted classes, such as the champion. Your animal companion supports you. Scent: It gains scent (imprecise, 30 feet). Support Benefit Your bear mauls your enemies when you create an opening. | 5th Edition SRD The bird Flies and makes a talon Strike at any point along the way. | FateCoreSRD

So while the Ranger may be out of actions in that situation, the Animal Companion does in … Once you have the dedication feat, you can select any feat from that archetype in place of a class feat as long as you meet its prerequisites. Each companion type has its own statistics. A creature with this trait can use only 2 actions per turn and can’t use reactions. This site may earn affiliate commissions from the links on this page. The shark viciously rips into the wound, dealing additional damage. Requirements The bear’s last action was a successful claw Strike. Until the start of your next turn, your Strikes that damage creatures your wolf threatens give the target a –5-foot status penalty to its Speeds for 1 minute (–10 on a critical success). The former begin as young animals but acquire impressive physical abilities as you level up, while the latter share a magical bond with you. Your familiar regains 1 Hit Point per level whenever you Refocus. Requirements The shark hit with a jaws Strike on its most recent action this turn. The bear makes another claw Strike against the same target. Senses blood scent, scent (imprecise, 60 feet). Your companion joins the fray with graceful leaps and dives. (2nd) Call of the Wild (pf2-cr-134) – Druid Feat. Support Benefit Your wolf tears tendons with each opening. Your familiar must have the manual dexterity and speech abilities to select this. 12:04 PM * * * C O N - N E C T 3 * * * 4.Feb.94 Cabinet LS Display Words Friday Cmd Word Categories Syn Rts --- ----- ----- --- --- __ BABOON ANIMALS APES MAMMALS X __ BOBCAT ANIMALS CATS X __ CABBAGE RECIPES VEGETABLES X X __ COCK BIRDS FOWL __ COUGAR ANIMALS CATS X __ CYCLING MOUNTAIN-BIKING RACING SPORTS > X __ HEN BIRDS FOWL X X __ … For example, if you gained an ability at 6th level that granted you a 4th-level class feat with the dwarf trait, you could swap out that class feat only for an archetype feat of 4th level or lower with the dwarf trait. Its attacks become magical for the purpose of ignoring resistances. After it has stopped raging, it can’t use Badger Rage again for 1 minute. Your companion is an incredible tracker. You can choose a Tiny animal you want as your familiar, such as a bat, cat, raven, or snake. You must have Quick Alchemy, and your familiar must be in your space. Source PRG2:APG. Some familiars, however, are more powerful creatures with unique abilities. Most familiars are Tiny animals, though a few are unusual, such as a leaf druid’s leshy familiar. Your animal companion has the minion trait, and it gains 2 actions during your turn if you use the Command an Animal action to command it; this is in place of the usual effects of Command an Animal, and you don’t need to attempt a … However, if special effects when a hit damages your familiar (such as snake venom) still apply to your familiar. Granted Abilities aeon stone reservoir, can’t walk, constructed, crystalline, flier. arrows, bolts, etc.) Speed 30 feet Special The scorpion’s stinger attack deals an additional 1d4 poison damage or 2d4 poison damage if the scorpion is a specialized companion. Instead, up to twice before the end of your turn, you can have your familiar Interact to retrieve an item of light or negligible Bulk you are wearing and place it into one of your free hands. The DC of the Fortitude save is 12 (or 14, if the vulture is a specialized animal companion) + your level + the vulture’s Constitution modifier. Ink Spray [one-action] (arcane, evocation) Frequency once per 10 minutes; Effect The wyrm splatters ink in a 10-foot cone. To select this, your familiar must be an animal, it must have the speech ability, and you must be at least 6th level. You must be able to cast 6th-level spells using spell slots to select this ability. Your companion is one of the various species of giant scorpion. Increase its Dexterity modifier by 1 and its Intelligence modifier by 2. Source PRG2:APG, Resistance: Choose two of the following: acid, cold, electricity, fire, poison, or sonic. Granted Abilities climber, darkvision, tough (see above). If the creature dies while the boon is in place, its soul travels to Hell, where it is bound for eternity and unable to be raised or resurrected except by wish or similar magic. Its proficiency rank for unarmored defense increases to expert, or master if it’s nimble. Call of the Wild – Replace a prepared spell with Summon Animal or Summon Plants and Fungi. Magic Scent Your spellslime familiar gains an imprecise sense with a range of 30 feet that enables it to smell magic of the same tradition as your own. Check out our other SRD sites! The vulture consumes a piece of the defeated foe, regaining 18 Hit Points. If your scorpion is nimble or savage, the persistent poison damage increases to 2d6. Skilled: Choose a skill other than Acrobatics or Stealth. However, if your companion has the mount special ability, it’s especially suited for riding and ignores both of these restrictions. Your familiar has 5 Hit Points for each of your levels. Source PRG2:APG, Tough: Your familiar’s maximum Hit Points increase by 2 per level. Your animal companion uses your level to determine its proficiency bonuses. Crystalline Your aeon wyrd’s crystalline structure makes it vulnerable to sonic attacks. Some familiars are different, usually described in the ability that granted you a familiar; for example, a druid’s leshy familiar is a Tiny plant instead of an animal, formed from a minor nature spirit. The snake deals 12 bludgeoning damage to the grabbed creature; the creature must attempt a basic Fortitude save. Its attacks become magical for the purpose of ignoring resistances. Melee claw (agile, finesse), Damage 1d4 slashing. Success The animal learns the action. It can communicate empathically with you as long as it’s within 1 mile of you, sharing emotions. Melee [one-action] jaws (finesse), Damage 1d8 piercing, Str +2, Dex +3, Con +2, Int –4, Wis +1, Cha +0; Hit Points 6. Frequency once per hour Trigger A creature adjacent to the vulture is reduced to 0 Hit Points. Until the start of your next turn, your Strikes that deal damage to a creature that your cat threatens make the target flat-footed until the end of your next turn. An arboreal sapling has the plant trait instead of the animal trait, but it otherwise functions normally as an animal companion. Support Benefit Your wolf tears tendons with each opening. The Strike’s target takes 1d6 persistent bleed damage and takes a –10-foot status penalty to its Speed until it removes the bleed damage. Your familiar has either a Speed of 25 feet or a swim Speed of 25 feet (choose one upon gaining the familiar). Following the size entry are the companion’s unarmed attacks, and then its ability modifiers. The following are the base statistics for a young animal companion, the first animal companion most characters get. Str +3, Dex +2, Con +2, Int –4, Wis +1, Cha +0. Failure The animal doesn’t learn the trick. Start by finding the archetype that best fits your character concept, and select the archetype’s dedication feat using one of your class feat choices. Scent: It gains scent (imprecise, 30 feet). Most familiars were originally animals, though the ritual of becoming a familiar makes them something more. 1. The following are the base statistics for a young animal companion, the first animal companion most characters get. An animal companion is a loyal comrade who follows your orders without you needing to use Handle an Animal on it. Increase its proficiency rank in Athletics to expert and its proficiency rank in barding to expert. It can’t voluntarily stop raging. You channel energy to get animals to do your bidding. PF2 is designed to achieve this by reducing gearing (and thereby provide credit enhancement for long term debt) and to attract institutional stable (and cheaper) equity by reallocating (some) project and contractual risk back the public sector. Your companion races. Its proficiency ranks for Athletics and Intimidation increase to expert (or master if it was already expert from its type), its Strength modifier increases by 1, and its Charisma modifier increases by 3. You can have only one animal companion at a time. Each type has its own strengths and increases two of these modifiers by 1 each. Druid. Master’s Form: Your familiar can change shape as a single action, transforming into a humanoid of your ancestry with the same age, gender, and build of its true form, though it always maintains a clearly unnatural remnant of its nature, such as a cat’s eyes or a serpent’s tongue. The archetype feat you select is still subject to any selection restrictions on the class feat it replaces. Support Benefit The camel makes a ranged attack to spit a long string of saliva at a foe within 10 feet. Familiars have the minion trait, so during an encounter, they gain 2 actions in a round if you spend an action to command them. If the hyena is a specialized animal companion, the persistent bleed damage increases to 2d6. It can move at full Speed while following tracks. You must supply the poison and instill it into this reservoir using two consecutive Interact actions. You or an ally can ride your animal companion as long as it is at least one size larger than the rider. Until the start of your next turn, your Strikes that damage a creature that your bird threatens also deal 1d4 persistent bleed damage, and the target is dazzled until it removes the bleed damage. Your familiar gains resistance equal to half your level against the chosen damage types. Once during the hour, the creature can roll an attack roll or saving throw twice and use the higher result. A helpful animal is easier to direct, as described under Command an Animal. The scorpion holds its foe in place with its pincers in order to sting it. Damage Avoidance: Choose one type of save. Infernal Temptation [one-action] (concentrate, divine, enchantment, evil, fortune) Frequency once per day; Effect The imp offers a non-fiend within 15 feet a bargain, granting a boon of good luck if the creature accepts. Flammable Your poppet’s components make it particularly vulnerable to fire. To advance a young animal companion to a mature animal companion (usually a result of one of your class feat choices), increase its Strength, Dexterity, Constitution, and Wisdom modifiers by 1. Its proficiency in Fortitude saves increases to legendary, and its Constitution modifier increases by 1. Support Benefit Your raptor constantly darts into flanking position. An animal companion is a loyal comrade who follows your orders. If the target is smaller than the crocodile, it takes a –10-foot circumstance penalty to its Speeds and can’t Fly while the crocodile is latched on. Speech: It understands and speaks a language you know. Blue: Fantastic options, often essential to the function of your character. Red: Bad, useless options, or options which are extremely situational. 31 Its Perception, Acrobatics, and Stealth modifiers are equal to your level plus your spellcasting ability modifier (Charisma if you don’t have one, unless otherwise specified). It gains a +2 circumstance bonus to initiative rolls using Stealth, its proficiency rank in Stealth increases to expert (or master if it was already an expert from its type), and its Dexterity modifier increases by 1. If your drake is nimble or savage, the fire damage increases to 2d4. Fast Movement: Increase one of the familiar’s Speeds from 25 feet to 40 feet. Innate Surge: Once per day, you can draw upon your familiar’s innate magic to replenish your own. Your companion is a big cat, such as a leopard or tiger. However, if special effects when a hit damages your familiar (such as snake venom) still apply to your familiar. 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